Friday, 8 January 2010

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Updated Super Street Fighter IV Impressions - Ultra II's In The House!!
January 8, 2010 at 11:09 pm

My favorite part of CES 2010 is the fact that Super Street Fighter IV is playable. I've managed to put a good amount of time in with the game at this point so I think it's ready for some impressions. Won't you join me?

Before we get going, however, how about you watch all of the great video I shot off the screen at Capcom's SSFIV Fight Club last night?

For 2 more videos (35 minutes of footage!), check out this blog post… all caught up? Good!

Revealed at CES 2010, every character will be able to select from two different Ultra Combos. A lot of these are situational or useful for specific match-ups. Blanka, for example, has a new 2-in-1 Ultra, with one version that can be used as an anti-air/anti-cross-up and the other used for countering fullscreen fireballs. Chun-Li grabbed a non-charge fireball Ultra that can easily be setup after an EX Lightning Legs, which should help her rise up the tier list a bit.

Balrog has gained a 720-degree command throw Ultra, but I don't know where I stand on that yet. I primarily play Balrog so I have a vested interest in this. Zangief has one of the hardest Ultra setups in the game and Balrog's new attack uses the same motion. This means the new Ultra has to be buffered in a jump, Focus Attack, or on a whiffed dash punch. Compare this to Balrog's original Ultra, which is one of the easiest to hit in the game. The grab also has some start-up, so quick players can easily jump away, unlike Zangief's.

For more impressions, including how the new characters stack up and gameplay details on Ryu's awesome new Metsu Shoryuken Ultra, click the break.

Ryu's Ultra, while flashy, isn't quite as useful as his old one. The damage is about the same off of a Focus Attack Dash Canceled Dragon Punch and the Hadoken is a bit better for chip damage. That's the beauty of the metagame, though. I'm sure once Super Street Fighter IV is out in the wild long enough, players far more skilled than I will figure out exciting new ways to use all of the new Ultra combos.

The new characters are nice, but some of them are currently a bit underpowered. Others, like T. Hawk seem extremely potent. Adon is a bit lacking right now, but Cody and Juri are early favorites among the newcomers. Dee Jay is a bit weaker now that his EX Dread Kick doesn't crumple, which used to be his easiest Ultra setup. Hopefully, the final four characters will be revealed shortly so we can dig into their movesets.

Overall, Super Street Fighter IV is already looking great. The new Ultras mix up a lot of the match-ups and new characters will find their way into the tier list as players pick them up. Keep checking back for more on Super Street Fighter IV as 2010 continues.




Sony Demos Engraving Tech, Burns My Name Into Wood Via Laser
January 8, 2010 at 10:42 pm

There are some serious oddities on the CES 2010 show floor, including a station where Sony was showing off their engraving technology by burning people's names into pieces of wood. It's the same technology that creates the engraving on Sony's e-readers, music players and other electronics. The company wanted to demonstrate how the engraving process doesn't touch, modify or interfere with the purchased electronic. Don't believe them? Watch the video!

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Hands-On With New MadCatz FightSticks At CES 2010
January 8, 2010 at 10:30 pm

Hands-On With New MadCatz FightSticks At CES 2010

A quick visit to MadCatz's suite at CES 2010 yielded some hands-on time with the new Wii Tatsunoko vs. Capcom FightStick and new Super Street Fighter IV Tournament Edition sticks for the Xbox 360 and PS3.

First up, the Wii stick is based on the Standard Edition sticks released with Street Fighter IV. Functionally, it's the same, but the stick has gotten a nice weight boost over the other SE sticks. The stick will also connect directly into the Wiimote instead of plugging into the console. Unfortunately, this means that you'll have to find someplace to put the Wiimote while you play. A dock for the Wiimote would have been killer. If you're going to put any serious time into TvC, however, you'll probably want to grab this peripheral for $70.

Hit the break for impressions of the Super Street Fighter IV Tournament Edition FightStick.

Hands-On With New MadCatz FightSticks At CES 2010

The Super Street Fighter IV TE has the same parts as all the previous TE sticks. MadCatz isn't going to change what isn't broken. There are two changes, however. The body of the stick is a bit smaller, which is less of a platform for your hands, but a lot easier to haul and store. The weight, however, is unchanged. Finally, the button lock, which previously locked the turbo controls and console buttons will now also lock the start and select buttons for even more tournament disqualification protection.

If you don't already have a TE, you'll want to wait for the new sticks, but there isn't anything major going on to warrant an upgrade if you're already rocking the TE.

For photos of all of MadCatz's CES 2010 products, head right over to our photo gallery! No? How about I tempt you with a picture of the new FightPad's for Super Street Fighter IV?!

Hands-On With New MadCatz FightSticks At CES 2010

I thought so! Click for the full gallery.

What stick do you play with? I have an original issue TE myself.




Monster Hunter Tri Hands-On Impressions
January 8, 2010 at 10:29 pm

Capcom Shipping More Over Million Copies Of Monster Hunter Tri At Launch

It's tough to judge Monster Hunter Tri because the series hasn't been my thing. Andrew Pfister and I tried to understand what the fuss was about when Capcom released Monster Hunter: Freedom Unite in 2009, but despite a few hours spent over beers in co-op, we left the experience scratching our heads. Monster Hunter is a genuine hit in Japan, but something's not clicking here. Capcom showed parts of how they hope to change that with Monster Hunter Tri.

There have been some key changes made to make Monster Hunter Tri more appealing.

One, the camera can be independently controlled through a second analog stick. In the PSP version, the camera proved unwieldy because tapping a shoulder button to swing the camera around couldn't always keep up with the action. That's not an issue on the Wii.

Two, the tutorial has been redesigned from the ground up. That sounds like a simple change, but it's an important one. Pfister and I didn't make it far past the tutorial in Monster Hunter: Freedom Unite because even after finish the tutorial, it didn't feel like we learned anything. The other Monster Hunter games assumed you knew what was going on and this one doesn't. Though I didn't experience the tutorial for myself, knowing that's the plan is encouraging.

Three, the online system is intended to sit right alongside Xbox Live and PlayStation Network. Online play has never been a major part of Monster Hunter prior to the Wii version, simply because most users in Japan were playing near each other -- it's part of the culture. On the Wii, Capcom knows there needs to be a serious step up and even though the Japanese version includes friends lists and lobby systems, I'm told the US version is getting even more engineering tweaks to make sure it's a seamless, friendly system when people boot it up.

As someone who traditionally dismisses a new Monster Hunter, Capcom's reactions to feedback are noteworthy enough that I'm willing to give the series another shot with Monster Hunter Tri.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Lost Planet 2 New Co-Op Boss Battle Hands-On Impressions
January 8, 2010 at 10:14 pm

Lost Planet 2

Lost Planet 2 is one gorgeous looking game. That's the first thought that entered my head when I sat down to check out four player co-op against a never-before-seen boss at CES 2010. The animation, the sheer ambition of the enemy design and futuristic aesthetic -- it's damn slick.

CES was not the first time I've played Lost Planet 2. Here in Vegas, Capcom wasn't showing off anything really new -- the competitive multiplayer reveal is coming soon -- but they did let me tackle a boss that looked pretty similar to the creature that went tromping through New York in Cloverfield. Of course, the monster in Cloverfield didn't have giant orange sacks pointing out weak points where the army should be pointing their weapons. I appreciated the help.

Though the CES demo was mean to be played with four other humans, no one was around, so I tossed in some A.I. characters. My computer-controlled buddies didn't do much to help during the fight, but they weren't a hindrance, either. But it's clear the game is designed for playing with four human companions, an issue that gives me some pause, considering my reaction to that design philosophy for Resident Evil 5. Lost Planet 2 has the benefit of hindsight, however, which I'm hoping is put to good use.

At this point, I feel like Capcom's provided a solid overview of what to expect from Lost Planet 2. It's not unlike Epic Games' approach with Gears of War 2. To quote Cliff Blezisnki, it's "bigger, badder and more bad ass." That's a perfect way to summarize Lost Planet 2.

Now, I just want the finished product.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Hands-On With Mass Effect 2 At CES 2010
January 8, 2010 at 10:11 pm

A new section of Mass Effect 2 was playable at CES 2010 and was also (sadly) my first time playing the game. Although my time was brief, I got a good sense of all of the improvements BioWare has made to the franchise.

I won't go over all of the new gameplay mechanics and changes as Patrick Klepek has already written an excellent preview, but I can give some details on the new quest I was able to play.

Shepard and two new teammates, Miranda and Jacob from Cerberus (vagueness intentional to avoid spoilers! Read Patrick's preview if you'd like to know more), have arrived at a medical facility to seek the help of the doctor in charge. To make matters more complicated, however, the facility seems to be suffering from a plague to which humans have a convenient immunity. This causes a bit of distrust among the aliens suffering from the plague. Many are not willing to accept help from Shepard.

Keep reading for more on Mass Effect 2.

Depending on previous choices, some of the guards in the station could be hostile in addition to the plagued creatures and anti-human faction. After some quick combat, I make my way to the doctor and get two quests. The first is to find his assistant Daniel, who has gone missing in hostile territory. The next is to distribute the plague's cure through the station's air system.

I accept and head into the next area. It's at this point that I pause to notice how much faster the game plays. There's no lengthy elevator sequence to hide a loading screen. I don't have to travel very far through mostly empty hallways and rooms to get to the next bit of action. Before long, I come upon a room where a human is being held at gunpoint, accused of spreading the plague.

I could blast the aliens, but I choose the diplomatic path. Shepard easily defuses the situation with his silver tongue, gaining Paragon points in the process. The human turns out to be Daniel and I send him running along back to the clinic. It's a quick quest with a lot of options for completion. I could have killed the aliens even after I got them to let Daniel go, if I had wanted to.

As for the Paragon and Renegade paths, you won't be dropping skill point after skill point into Charm or Intimidate to open up conversation options. Instead, these options will be available to you at certain times and you'll gain points along either morality path according to these choices as you play. This way, players will be able to focus on developing Shepard for combat and not conversation.

Unfortunately, my time with the game ended before I could continue to the next quest, but my brief time with the game left me with one impression: Mass Effect 2 should improve on the first game in every way. You won't want to miss it!




Mega Man 10 First Look And Hands-On Impressions
January 8, 2010 at 10:03 pm

Anyone who was too intimidated by Mega Man 9's maddening difficulty curve but wanted to enjoy the nostalgic goodness should keep tabs on Mega Man 10. Lessons have been learned from Mega Man's return to the 8-bit era, based on my time spent with Mega Man 10 at CES 2010.

Capcom wasn't giving us much to play with at CES (only Mega Man and a short slice of a single stage were playable) and to add insult to injury, I'm not even allowed to talk about which boss stage was actually available -- that reveal is coming soon. I can tell you it involved robots throwing baseballs, something I don't recall seeing in another Mega Man video game before.

What's more important is not only the addition of an easy setting but tweaks made to normal. Mega Man 10, like its predecessor, is designed to test your patience and tendency for throwing controllers at the ground. No doubt, I will spike at least one controller when the finished product is in my hands, but during the CES demo, it was classic Mega Man: enter a screen, die, learn the pattern, move onto the next one. Without having played more stages from Mega Man 10, it's impossible to say too much, but it's an encouraging sign that I finished the demo. That didn't happen with Mega Man 9.

I also gave easy mode a spin. It would have been simple for Capcom to simply make the enemies take less shots and make Mega Man nigh invincible, but the response to Mega Man 9's difficulty must have went to heart; the level design is actually different when easy's selected. In one section, you're jumping on shifting robotic hands that position you to take out the robot's head. On normal, there's m annoying soccer ball bouncing around the room to distract you. On easy, that's removed. Enemies also take longer to shoot and require fewer direct hits, but actually modifying the level design shows an attention to detail that's sure to be appreciated.

Of course, you're a sissy if you pick easy mode, but, hey, I'm glad it's there. There was no option to play as Protoman in the CES demo, either. Maybe next time.

You'll never hear me complain about more Mega Man. So far, Man Man 10 isn't changing that.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Sony's Green Tech & Samsung 3D Blu-ray Players from CES 2010
January 8, 2010 at 9:41 pm

Not all technological advancements are evil like Skynet. Sony proves that new gadgets can also be eco-friendly, like their new recycled W series Eco notebook. Kevin Pereira and Alison Haislip cover more of the top consumer tech from CES 2010, like the new Toshiba Satellite E205 laptop and the Samsung BD-C6900 Blu-ray player that yes, has built-in 3D playback in case you don't want to buy a 3D television.

So what happens when you hook up your 3D DVD player to your 3D TV? 4D?




Super Street Fighter Fight Club Videos: Watch Seth Killian Take On Justin Wong
January 8, 2010 at 9:36 pm

Brian's Super Street Fighter IV Fight Club report from earlier today ran down a lot of the tournament details and features of the game.  Now, check out a three-part  series of videos showing off some of the best moves in the contest. The best part, a final fight between Capcom Special Advisor/Community Manager, Seth Killian vs. the reigning US SFIV champion, Justin Wong.

Epic.

Click through for Parts 2 and 3 and be sure to look for follow-up impressions from Brian Leahy down the line.




Tour Samsung's CES 2010 Booth
January 8, 2010 at 9:06 pm

So, let's say you're one of the most popular consumer electronics companies in the world. Producer of high-end TVs, mobile phone and more, you're asked "Why sir, if you were to build a CES 2010 booth, what would it look like?".

Samsung... oh how I love thee.

 

 
 
For more, check out this photo gallery tour of Samsung's booth at CES 2010.

 




3D TV Crazy at CES 2010
January 8, 2010 at 8:35 pm

Yup. It's true. 3D HD televisions have launched at CES 2010. Kevin Pereira and Alison Haislip take a look at the products soon to be available in your home, like the Sony Bravia LX Series with its 3D features built-in, the Samsung C9000 that comes with what has to be the coolest remote ever (a mini TV?? On your remote???) and the "no one is ever really going to buy this, right?" Panasonic 152" 3D plasma.

If and when you do buy these TVs, please send us photos of yourself wearing the 3D companion glasses. No, we won't laugh.




Matt Hazard: Blood Bath & Beyond Review
January 8, 2010 at 8:11 pm

Matt Hazard: Blood Bath & Beyond Review 

Matt Hazard is back, and in the newest incarnation of the series, Matt Hazard: Blood Bath & Beyond, he's got to foray through his past to try and rescue his 8-bit self. Is the sarcasm and blunt-edged humor in the game fun for all, or is it a distraction that keeps you from getting into playing the game?

Well, take it from reviewer Kat Bailey:

'After delivering the poorly received Eat Lead: The Return of Matt Hazard—a dud of an action spoof—last year, Vicious Cycle Software went back to the drawing board and came up with Matt Hazard: Blood Bath and Beyond. A surprisingly good Metal Slug clone, the humor in Blood Bath continues to miss the mark, but veterans of the genre will find an appropriately hardcore challenge.'

Check out the rest of Kat's review and see what score the game got here, won't you?




MAG: Public Beta Discussion
January 8, 2010 at 7:35 pm

Sony's massive, online multiplayer shooter, MAG, went all public this week. It's Friday, so a good number of you should have had an ample amount of time to spend with the beast. If not, check out our quick direct-feed footage to get a taste of what to expect, below.

Everything you thought it would be? More? Less? Speak your peace and let it be known/refuted/confirmed by your G4tv.com community.




LEGO Universe Reveal Trailer Is Epic And Adorable
January 8, 2010 at 7:29 pm

"What would the universe be like it were made of LEGOs, papa?" That’s a question a much younger (and hypothetical) me once asked, and thanks to the magic of video games, we’ll all finally know the answer. But don't think it's going to be a cutesy, adorable romp. Oh no...Well, in a sense it will be, but, judging from the CES 2010 LEGO Universe reveal trailer, this massively multiplayer online game promises to be every bit as epic and sweeping as you'd expect from MMO. Not to BUILD up your expectations or anything:

 
You can find even more LEGO Universe goodness over at our out-of-this-world photo gallery. See what I did there?



Halo: Reach Graces Cover Of February Game Informer
January 8, 2010 at 6:53 pm

Halo: Reach Graces Cover Of February Game Informer

Gee, I wonder which gaming magazine Halo fans are going to be picking up next month? But just in case you were wondering, Game Informer’s February issue won’t just feature a snazzy Halo: Reach cover; it will also include a 10-page article about Bungie’s prequel/follow-up to Halo 3: ODST that will offer plenty of new details, artwork, interviews and more.

Concept art is always a tough thing to draw conclusions from, but I’m sure you all will have plenty to say about the upcoming cover. My first impression: based on the various character models, it appears that there will be various Spartan classes to choose from in the game. This could also mean that we could see a four-play co-op campaign mode as well. Or not. It’s anyone’s guess at this point.

Halo: Reach is scheduled for release later this year.

Source: Game Informer




Reply to All: Getting the Led Out, Chocolate Chip Grilled Cheese, and WAAAAAAAAAAAALT!
January 8, 2010 at 6:48 pm

Reply to All: The G4tv.com Community Mailbag

Long period of time where the mailbag disappeared? What long period of time where the mailbag disappeared? Why, I don't know what you're talking about! If you could present some sort of evidence that this weekly feature went away without any explanation, I'd be happy to have a loo--what's that? Oh right, the search engine...well, you see LOOK OVER THERE AT THOSE LETTERS!

Arrow RightWho would win in a voice-off, Nolan North or Steve Blum? -- JTHMROCKS

Right ArrowI like this question, if only because it made me look up Steve Blum’s resume and realize that he’s been in every video game and English anime dub ever created. Both of these guys are going into the Voice Acting Hall of Fame when all is said and done, but for now, I’m going to give the edge to Steve just because he seems a bit more versatile -- and he wasn’t the lead voice in every game from 2009.

And now I’m thinking that an actual voice-off needs to happen:

Range: Participants must sing classic Barry White and early 90s era Mariah Carey to test the low and high limits of their vocal capabilities. Waveform comparisons will be used to determine the winner.

Versatility: A vocal game of “Horse,” where each participant performs a character or impersonation, and the other must do that voice to the satisfaction of a panel of judges.

Endurance: Each participant must re-create U.S. Senator Huey Long’s famous 1935 filibuster regarding the National Recovery Act. First one to take a bathroom break loses.

Performance: Karaoke, because it’s always time for karaoke.

Arrow RightWhat are the odds of seeing Half Life 2: Episode 3 in 2010? -- Thundrone

Right ArrowAlyxIn Valve We Trust and all that, but like waiting for a pretty girl to show up to your first date, there’s a point where “fevered anticipation” turns into “okay, I’m starting to get worried.” Let’s look at the timeline:

Half-Life 2: November 2004
Half-Life 2: Episode 1: June 2006 (~1.5 years)
Half-Life 2: Episode 2: October 2007 (~1.5 years)
Half-Life 2: Episode 3: ??? 2010 (between 2-3 years)

In my heart of hearts, I believe that the larger gap in time can be attributed to Valve really blowing out Episode 3 as Gordon’s grand finale, and probably some residual distractions caused by Left 4 Dead, Team Fortress 2 updates, and running Steam.

Don’t worry, she’ll show up. (But if we don’t hear anything by E3, I’m calling to check in.)

Arrow RightI'm a huge fan of Fumito Ueda's games and heard recently that Sony might be re-releasing Ico and Shadow of the Colossus on the PS3 (in God of War Collection fashion). Is there any truth to this? -- Johnny

Right ArrowThere’s nothing confirmed regarding Ueda remakes, but we’re going to keep promoting the idea and hope that someone at Sony takes notice. Adam Sessler and Matt Keil, among many others in the office, want to see this happen. And if I had to pick two games that were ahead of their time on the PS2, they’d be Killzone and Shadow of the Colossus.

BayonettaArrow RightFirst off, long time fan of the show love all the hard work you guys do for reviews and everything you guys do for the show and the site. The first reason I wanted to send you all an email was the newest Real Life Achievements skit, the Browns Fan achievement really hit home as someone that's lived in the Cleveland area his whole life.

The other thing was every year for Christmas I preorder one new release from the beginning of the new year. Last year's game was Street Fighter IV, this year I was thinking about doing Bayonetta. Is that a choice or should I go for something else from the giant release window of the first quarter? --
Jose C.

Right ArrowDid you see me get stabbed in that video? Morgan totally stabbed me. Secret production notes: that was our third take, but I was prepared to keep going until we got it “right.” That dedication is starting to pay off, as they brought me in to record voice over of someone getting stabbed, shot, and generally beat up for an upcoming comedy bit. Any time someone needs to die on X-Play, I’m their man.

If you’re looking at the first three months of this year, picking just one game is an impossible task. Best I can do for you is give you the two from each month that are at the top of my “won’t miss” list:

January: Bayonetta, Mass Effect 2
February: BioShock 2, Splinter Cell: Conviction
March: MLB 10: The Show, Final Fantasy XIII

This year is going to be absurd.

Arrow RightI mentioned this on the Feedback episode talking about Green Day: Rock Band, but I'm pretty sure it got lost in the shuffle, so here it is again: When the hell are we gonna see Led Zeppelin: Rock Band? -- nel e nel

Right ArrowProbably not until the unfortunate day Jimmy Page shuffles off this mortal coil and someone who’s interested in putting Led Zeppelin in playable form gets control of the master recordings. Harmonix and Activision have been trying for years, but Page doesn’t seem willing to budge on the masters issue, and really, he doesn’t seem to understand the idea behind the games. There’s a quote from last year that drives that home:

"You think of the drum part that John Bonham did on Led Zeppelin's first track on the first album, 'Good Times Bad Times'," he said. "How many drummers in the world can play that part, let alone on Christmas morning?" 

Well, none, probably. But how many guitarists can pull off “Through the Fire and Flames” in real life? Not too many, but that didn’t stop people from putting up YouTube videos of their attempts in Guitar Hero III. I’m all for getting kids interested in real instruments, but games and Gibsons don’t have to be mutually exclusive.

Jimmy Page

I'm old.

Arrow RightRecipe for an awesome sandwich:

Butter one side of two pieces of bread.
Add slices of cheddar jack cheese to non-buttered side of one slice.
Top with chocolate chips.
Place second piece of bread, butter out, on top.
Grill in frying-pan or Foreman Grill on medium low until golden and delicious.

Also, what do you think about Bayonetta being $54.99 instead of $59.99? --
Timbo_D

Right ArrowThis is a pretty fancy way of describing a grilled cheese sandwich with chocolate chips on it. Does that mean you put whipped cream in the tomato soup? Take that extra $5 you save from Bayonetta and put it toward this.

(…yes, I’m still going to try it.)

LOST

Right ArrowOver the last month, I’ve been working my way through the first five seasons of Lost…perhaps my favorite television show of all time. (Between me and Patrick, you’re going to see a lot of Lost references on TheFeed in the coming months). It’s pretty amazing going back through the first two seasons -- the extent of my progress so far -- and watching them in the context of all the crazy that happens in Seasons 3-5 (Hurley makes a seemingly innocuous time travel joke to Sayid in the middle of season 2 that makes you go “Hmm…”), but it also reminded me of how incredibly annoying some of the characters were back then. So in yesterday’s question thread, I posed the following hypothetical dilemma: if you had to be stuck on a raft with either Michael, Claire (and Aaron), or Ana-Lucia…who would you pick?

Ana-Lucia

I'm moody and nobody likes me.

Arrow RightIt's a toss-up between Claire and Ana-Lucia. If I had to listen to Michael whine for even one second, I'd have to throw him off the boat/raft/whatever. -- drh1975

Arrow RightI would take Claire. I HATE Ana-Lucia. She is the third worst character on Lost, Nikki and Paulo are the first two. Michael would okay but I would want to know about Walt. Michael knows little about Walt. Also it depends on what season/episode I take them on the raft with me. However with Claire, I just ignore her words and just look at her. -- jedimasterchief9

This would be in the midst of season 2, at the height of Michael’s loose cannon antics, Claire’s hysterical baby paranoia, and Ana-Lucia’s “everybody hates me” self-loathing. Which means it’s also before we meet Nikki and Paulo, but that situation eventually sorts itself out.

Arrow RightAndrew. Huge Lost fan so I'll respond to that. Obviously you can't take Michael. I mean he has totally proven he cannot be trusted and besides he would spend the whole time whining about his kid and yelling WAAALLLLLTTT over and over again. Although he did build the raft. You can't bring Claire. She is a total sweetheart but once that lil baby Aaron pops out the raft gets much more noisy, messy and crowded. The only real choice (of those you offered) is Ana Lucia. She is quiet, independent and has proven that she is totally down for a little jungle love!

Can you put Juliet on the list though? I think she is super hot and her character totally came into her own in this fifth season. -- Sheinberg

Agreed, which is why Juliet’s on a…different…list.

My choice for raft mate? Begrudgingly, and despite my anti-Michelle Rodriguez bias, it’d be Ana-Lucia. She’s quiet, won’t ask any personal questions, and since there are no guns on the raft (one of the hypothetical conditions), her attempts to kill me in my sleep would be kept to a bare minimum. Claire is certainly more attractive, but having a baby around sort of deflates any romantic vibes. That, and the first sign of danger would trigger the hysterics. And yeah, you just can’t trust Michael, who’s far and away the most irrational character -- no small feat in a show about smoke monsters and time-traveling islands. You could fight off 100 hostiles, get shot five times, lose your arm, bring Walt back to him with witnesses, and he’d still think you were out to get HIS SON. HIS BOY

But you know who really is the most annoying character on Lost? The attorney who represents Michael’s wife in the custody hearing flashback from season 2’s “Adrift.” I imagine the director’s instructions to have been “That take was great, Jeanetta, but maybe this time you could be a little more, I dunno, hateable? What we really want is to make the audience want to kill you in cold blood if they ever saw you walking down the street.” Which is probably the same direction they gave Danny Pickett (Sawyer’s nemesis in season 3).

Sheinberg also asked for my top 5 characters, but I really need to think about that carefully...I’ll get back to you.

Danny Pickett

I'm a big jerk.

Arrow RightIf you could choose between a year long all-you-can-eat free pass to the Korean BBQ taco truck or a lifetime of Xbox Live, what would you pick? Also, which one will make you more fat? -- Sterling McGarvey

Right ArrowThis requires a little elaboration for readers unfamiliar with the LA food scene. When we moved down here to G4 last summer, we arrived in the beginning of the food truck phenomenon -- mobile eateries that are either independent or based on brick & mortar restaurants in the area, which take advantage of the areas of LA that are deprived of viable lunch options (like our building). This lead to the Great Food Truck War of 2009, which I shall write about another time.

The undisputed king of these trucks is Kogi BBQ, which offers sumptuous Korean barbecue fused with Mexican panache. Since in this hypothetical the Kogi truck would be accessible at any time I desire, I would certainly eat well over $50 worth of Blackjack Quesadillas over the course of a year. Sorry, Xbox Live (you should sort of be free, anyway). As to which one would pack on more pounds? As long as my avatar wears vertical stripes and slimming colors, nobody has to know…

Kogi BBQ

I'm delicious.

Arrow RightHi there, first time listener, first time e-mailer.

Let's just get down to the nitty-gritty. There is this girl I really like, right? I have been infatuated (in love?) with her for about a year now. I have been on dates with other girls, even went steady with a girl for a couple months. However, none of it felt right. None of it compared with the time I spend with [name redacted] (the girl, obviously). I get to spend time with her only because we are friends, and she sees nothing romantic in me. She used to though, I know that for sure. I wouldn't want anything to change, I love hanging out with her the way we are now, but I just want to be able to shout to the world, "I HAVE A SPECIAL BOND!" Or at LEAST have her recognize my feelings for her. I just love playing Pokemon with her. I love it that whenever she loses to me, she tickles me. I love how we can watch the TV show Weeds together and never feel awkward. I feel as if we act like we are dating, but we aren't. And it is kinda painful.

BUT I DIGRESS. What I wanted to know is: Are Vikings pirates? I mean, they look like pirates. They eat like pirates. They pillage like pirates. What do you call that? My friend INSISTS that they aren't, but I think he is wrong. Your opinion? --
Mark N.

Right ArrowAll Vikings are pirates, but not all pirates are Vikings.

Wait…what?

Pirate

I'm a bit confused.

WEBMASTER HATES YOU

Arrow RightSubject: My AOL stationery

Every time I click my selected picture on my stationery list it does not give me a whole background.  It instead lets me drag the whole picture onto the message area and only appears as a single picture.  I have tried doing it several ways and it still does not give me a whole stationery background.
Is the trouble with my AOL server?=


Right ArrowWhat world wide web are you running, Netscape or the Apple? The Apple has trouble sometimes downloading stationery and the chat rooms, so you might want to call up Packard Bell and see if they can send you a new disc. If that doesn’t work, bring it into your local Computer City and have the nice high school kids take a look at it. The $59.97 flat rate they charge is pretty reasonable.

But just between you and me, it might be time switch over to CompuServe.

-- Webmaster

*  *  *

Next time: More Lost, “What’s going on with this game I’m interested in?”, critiques of my Plan for Surviving an Apocalypse, and the results of the chocolate-chip grilled cheese.

Send your correspondence to waaaaaaaaaaaaaaaaalt@g4tv.com (or webmaster@g4tv.com).




Our Favorite Vampire Video Games... that aren't Castlevania
January 8, 2010 at 6:26 pm

No matter how you slice it, I'm a total zombie fan. Left 4 Dead is my favorite new franchise, and I consume just about every movie or graphic novel that deals with the subject matter. And then I saw a trailer for the new apocalyptic vampire flick, Daybreakers, and it got me thinking. It's been zombie this, zombie that in games, but why haven't vamps been given their moment in the sun...so to speak. Why are we stuck with crappy Vampire Rain sequels instead of some new re-imagined Vampire: The Masquerade title (third time's the charm!)? 

There was a time when games with vampires weren't just viable but popular, so thanks to my fellow fangbangers at G4TV, we put together this look back at some of our favorite vampire games. With one caveat: None of them are Castlevania. Not that we don't appreciate Konami's games; in fact, we're dying to know more about the major reboot, Castlevania: Lords of Shadow, but because pretty much the entire Castlevania catalog would dominate the list. Sorry Simon. And away we go...

Transylvania (1986)

 Transylvania titleTransylvania screenshot

How many of you actually remember text adventure games? Raise your hands! Outside of the Infocom titles, I was a sucker for Transylvania. It's one of the first graphical text adventure game I ever played, and naturally the monster lover in me was drawn to the subject matter, even if I had to bike over to play it on a friend's Commodore 64. While not purely a vampire game (heck at one point, you run into a UFO), I was more freaked out when first encountering the vampire than the constant presence of the werewolf, even if the latter was infinitely more troublesome. Couple that with a time limit on the game and you've got yourself one tense gaming experience. Recently, the company released the game as an iPhone game entitled Transylvania Adventures. I ain't promising that it holds up, but maybe it's time for me to face my fears.

Night Trap (1992)

Night Trap boxNight Trap

Let's get this out of the way first: Night Trap is atrocious.  Vampires have set up a house to capture co-eds, and you've hacked their security system to stop them and save Dana Plato.  The gameplay is mind-numbingly bad, but c'mon, what else was I supposed to do with my Sega CD system? Play Sewer Shark? And as it was the first game to christen my Sega CD, it's forever an experience that I will treasure. Especially those times that I tried to legitimately play the game and my mother would wander in and think I was watching Skinemax. There's not much to defend when the TV screen was full of pajama-clad girls at a slumber party. For giggles, check out the intro:



Blood Omen: Legacy of Kain (1996)

Blood Omen: Legacy of KainBlood Omen: Legacy of Kain screenshot

Man, I miss this series, even if I preferred the top down perspective of Blood Omen: Legacy of Kain to the later third person modes. Yes, the gameplay was much improved with later games, but back in the day, Blood Omen felt like a more mature Zelda so it's hard to shake that. Blood Omen had you leading the vampire Kain, who needs to constantly feed to stay alive. There was your average item and spell management, but what made the game shine was the incredibly well-done voiceovers. In a year of Resident Evil nonsense, that was a huge plus. Added bonus: You could turn into a wolf or a bat. 'nuff said. Don't be surprised if Square Enix mines this Eidos franchise in the future, but for now, go wayback and watch the intro:


Vampire: The Masquerade - Redemption (2000)
Vampire the Masquerade Redemption boxVampire the Masquerade Redemption screenshot

 

Considering the source material, this gorgeous imagination of the popular role-playing pen and paper game should have been an amazing game. You lead a party, you have killer spell effects, there's even a storyteller multiplayer mode that would let one player offer quests and rewards to other gamers. Unfortunately, Vampire the Masquerade - Redemption just didn't come together, due primarily to its lackluster combat. For whatever reason though, I was drawn to this game. I somehow broke the game on my first playthrough, forcing me to reinstall and start over. On the second playthrough, it happened again after finally making it into the modern day. Still to this day, I have the MP3 of the title song on my computer and an itch to go back and finally beat it. Is it even worth it? Check out the intro and tell me:



Bloodrayne (2002)

Bloodrayne boxshotBloodrayne

In 2002, Majesco unleashed a brand new heroine into the action adventure space, and for Xbox and PS2 owners, there was much rejoicing. More than just slicing up Nazis or shooting them dead, BloodRayne also could feast on enemies to refill her health and as games were in the throes of Max Payne mania, there was also a slo-mo mode for more refined killing. The half-human, half-vampire Nazi hunter Rayne was a breakthrough character, splashing onto the pages of Playboy back in 2004, once again reinforcing a negative portrayal of female video game heroines. But despite that, Bloodrayne was a fun romp back in the day. See for yourself:



Buffy the Vampire Slayer / Chaos Bleeds (2002/2003)
Buffy the Vampire Slayer boxshotBuffy the Vampire Slayer screenshot

As a fan of the TV show, Buffy the Vampire Slayer, I was destined to dig the video game adaptation. Thankfully, the game held up its end of the bargain, offering some fun Slayer-on-creature combat and a story that cleverly alluded to events in the canon. With the exception of Sarah Michelle Gellar, the Scooby Gang also performed voices for the game,  lending more authenticity to the adaptation. And for what it’s worth, the Buffy sound-alike did a fine job, though her one-liners got a bit repetitive. The sequel, Chaos Bleeds, was even better, as it was penned by show writers as a missing episode from a previous season. With the Buffy comics still hot, and talks of a remake, hopefully it won't be long before we're able to take Buffy out for another video game spin. For now, at least we have this:



Vampire: The Masquerade - Bloodlines (2004)

Vampire the Masquerade Bloodlines boxshotVampire the Masquerade Bloodlines

Vampire the Masquerade - Bloodlines was deep, letting players choose a character based on their style of play (brawler, manipulator, etc.) and while the quests themselves varied in difficulty, the concepts were typically clever. It was also a fine looking game, the first built in Valve's brand new Source engine. Of all the vampire games though, this one really got the shaft. It was fairly buggy on release and it came out with Half-Life 2, which led to poor sales and a lack of support from its publisher. However, even after being let go from the development studio, former employees worked on the game to fix bugs and unlock new content for free. Now that's dedication. Watch the intro and see why it was worth it:



Darkwatch (2005)

Darkwatch boxshotDarkwatch

The last of the "quality" vampire games, Darkwatch mixed frontier weaponry with special vamp abilities, casting its hero as an outlaw who joins a society of vampire hunters after being turned into one of the creatures himself. The Gothic western tale was one well told, loaded with action, even if it was a little too short. The developers of Darkwatch would go on to create The Bourne Conspiracy, and are now working on the new Transformers: War for Cybertron. Neither game containing vampires. Dang it. Re-live the past with this intro:

So what do you think? What’s your favorite vampire-themed game? And which of these would you like see remade?




Fresh Ink Online: New Guardians, Punisher Max, Stumptown
January 8, 2010 at 6:13 pm

It’s 2010 and Fresh Ink Online host Blair Butler is back with a whole slew of new comics. Actually a few are held over from last week when we were away. So sue us. Anyways, Blair gives you the rundown on Sweet Tooth, Resurrection, The Last Days of American Crime, Blackest Night: Suicide Squad, Cinderella, Siege and Stumptown. But is it Punisher Max or Blackest Night: The New Guardians that gets the Pick of the Week nod? Tune in and find out!

Make sure to visit us on Twitter, Facebook and MySpace.

Subscribe to G4's Fresh Ink Podcast by clicking your preferred service:




Music DLC Round-Up -- Week Of Jan. 4
January 8, 2010 at 5:51 pm

2010 is starting off quite well for music game fans, as evidenced by this week’s round-up of the newest downloadable content. Guitar Hero 5 users (Xbox 360 and Wii owners for now; PS3 owners have to wait until Jan. 21) looking to get a little bluesy this weekend should checkout the New Blues Masters pack, with tracks from Tyler Bryant, Joe Bonamassa and Scott McKeon. Rock Band-ers can feel the Sir Paul McCartney love with three live tracks from McCarney’s November 2009 concert in New York City. Blink 182 returns with a new track pack, along with new songs from The Psychedelic Furs and The Ramones. And Lips users have their pick of tracks from the likes of Club Nouveau, David Guetta and Kanye West.

Music DLC Round-Up -- Week Of September 7

New Blues Masters Track Pack

Tyler Bryant - "Who I Am"
Joe Bonamassa  - "Lonesome Road Blues"
Scott McKeon  - "Broken Man"

Price: 440 Microsoft Points, 550 Wii Points for pack, or 160 MSP, 200 WP per track

Click through to see new tracks for Rock Band, The Beatles: Rock Band, DJ Hero, SingStar and Lips.

Music DLC Round-Up For Week Of August 17

Packs

Paul McCartney New York City Pack 01

 "Band on the Run (Live)"
 "Jet (Live)"
 "Sing the Changes (Live)"

Blink-182 Pack 02

 "Adam’s Song"
"First Date"
"I Miss You"

Tracks

The Psychedelic Furs - "Love My Way"
The Psychedelic Furs - "Sister Europe"
The Ramones - "Rock ‘n’ Roll High School"

Price: Price: $5.49/440 MSP per pack, or $1.99/160 MSP/200 WP per track

Music DLC Round-Up -- Week of Nov. 9

No new releases

Singstar logo

No new releases

Lips logo

Club Nouveau - "Lean On Me"
David Guetta feat. Cozi - "Baby When The Light”
Kanye West feat. Chris Martin - "Homecoming"

Price: 160 MSP per track




Mad Catz Announces New Cyborg R.A.T. Gaming Mice
January 8, 2010 at 5:08 pm

Mad Catz Announces New Cyborg R.A.T. Gaming Mice

Popular accessories manufacturer Mad Catz, best known for their game controllers and fight sticks (Brian Leahy will have new impressions from CES 2010 shortly), have announced a new line of premium gaming mice to go along with their popular Cyborg gaming keyboards.

“The addition of this line of mice bolsters Cyborg’s strong gaming keyboard market presence and is a continuation of our strategy of developing products that evoke a passionate consumer response,” Mad Catz president and CEO Darren Richardson said in a statement.

The most notable aspect of the new Cyborg R.A.T. mice, at least according to Richardson, is that they’re designed in such a way to allow users to fully customize how the mice feel in players' hands. How the mice do this isn’t clear, but judging from the pictures, that’s probably what all those knobs and bolts and such are for.

There are four models to choose from, ranging from $50 to $130, each with unique features like programmable weight systems and varying laser strengths. Mad Catz says to expect these beastly creations sometime in spring 2010.

Do you own any Mad Catz products, specifically any Cyborg gaming accessories? What do you think of these new mice? Look like something you might be picking up?




Around The Net 1.08.10
January 8, 2010 at 5:00 pm

Today, you'll be introduced to a bunch of tech products which will help bring you media faster and better. What that means for you is, you'll be getting ATN, with its failed karate masters, koala sex and tequila swilling robots almost instantaneously from now on. Will the miracles of technology never cease?

Find the direct video links from Around the Net on Attack of the Show after the jump.

YouTube: Karate Girl Wins Fight

YouTube: Climbers Escape Near Death

YouTube: Andy Roddick Upstaged by Koala Sex

YouTube: Tequila Bot

YouTube: Dead Lift Guy




Hands-On: Nyko's Wii Wand With Built-in MotionPlus
January 8, 2010 at 4:40 pm

Nyko Wand+

Announced here at CES 2010, Nyko will be introducing Wand+, a new Wii remote with built-in MotionPlus support. The unit, which is the same size as their current third-party Wiimote, will release in March for a suggested $40, well below the cost of a Nintendo Wiimote and MotionPlus.

The big question: does it work?

Yes. As far as I can tell during my limited hands-on time with the Wand+ and Wii Sports Resort (Table Tennis), it works as well as Nintendo's own MotionPlus. The impressive part? This tech is built from scratch by Nyko and not licensed from Nintendo.

My only gripe is the D-Pad, which isn't as defined as the one on the official Nintendo Wiimote. Everything else works as well as the official thing and should present a low-cost option for gamers wishing to stock up to four Wiimotes with MotionPlus.

Should Nintendo publish a change to MotionPlus, Nyko will also be able to update the firmware on the Wand+, though it will require sending your controller back to Nyko for flashing.

 

Keep checking back for more from CES 2010 and be sure to follow me on Twitter @bleahy.




You Will Never Own This Super Fancy Gran Turismo 5 Setup
January 8, 2010 at 4:25 pm

You Will Never Own This Super Fancy Gran Turismo 5 Setup

This is how Sony was showing off Gran Turismo 5 at CES 2010. 'Nuff said.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Scrap Metal Hands-On Impresions
January 8, 2010 at 4:15 pm

Scrap Metal Hands-On

Another surprise within Microsoft's Xbox 360 area at CES 2010 was the debut of Scrap Metal, a brand-new game from Slick Entertainment, the studio who worked with Metanet Software to bring N+ to Xbox Live Arcade. Scrap Metal is essentially RC Pro Am-meets-Twisted Metal.

There wasn't too much of Scrap Metal to show at CES (it doesn't even have a release date yet, just sometime in 2010), but there was promise to be found. I've seen other folks comparing Scrap Metal to David Jaffe's PlayStation Network downlodable Calling All Cars, which is pretty fair. Scrap Metal doesn't appear to be as open-ended as Calling All Cars' environments and there appears to be far more variety to the gameplay in Slick Entertainment's effort.

It's not just about racing around a track or blowing up other cars. The mode with the most potential had me running laps as cars chased me around, Grand Theft Auto-style. Every time you cross the finish line, another cop car starts chasing you. Eventually,  a nearby rep told me, a small army will be doing their best to ensure your destruction (unfortunately, I only made it three laps). It was already enjoyable solo, but it's easy to imagine the fun multiplying with three others.

And keeping with the CES theme, Scrap Metal had a 3D mode. It wasn't the "new" 3D, though, but the old, janky, headache-inducing 3D. Sure, it worked, but I turned it off immediately.

I'll be following up for more on Scrap Metal after CES. Stay tuned!

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Splinter Cell: Conviction Deniable-Ops "Hunter Mode" Hands-On Impressions
January 8, 2010 at 4:12 pm

Splinter Cell: Conviction Deniable-Ops

Almost one month ago, I traveled to San Francisco to play some of Splinter Cell: Conviction's prologue, which takes the form of a co-op story leading up to the events of Sam Fisher's story. I was extremely impressed and you can read my full impressions here in this preview.

Here at CES 2010, I was able to get some hands-on time with the Deniable Ops mode, which is the game's non-story-based multiplayer component. There are several modes, but I played through the first map in the "Hunter" game mode. This mode is a simple terrorist hunt mode that moves the player through several levels, eliminating a set number of enemies. If seen, enemies will call for reinforcements and the number of targets increases significantly.

Even on Normal difficulty, your character can only take a few bullets so stealth is definitely the way to play. This does not mean that the game is slow-paced. Far from it, in fact. With a bit of careful planning, marking targets, and using the shadows to confuse the enemies, it's quite possible to dispatch upwards of five enemies within seconds.

Splinter Cell: Conviction Deniable-Ops

Thankfully, the game places the enemies in random locations each time you play so you won't suffer through the same enemy positions each time. Alarms will bring more enemies and getting spotted means you're in for trouble. This isn't Metal Gear. You can't hide while a timer ticks down. To return to stealth, you'll have to kill the enemies that have been alerted to your presence.

On the technical side, the build has been optimized a bit more since I played it in December and framerate dips were much less frequent. It sounded great running on a Dolby sound system here at CES 2010 and the game uses good audio cues to alert you to different actions and events. The executions sound particularly good, but that's what you'd expect from three quick headshots within the span of two seconds. Badass.

While playing, the Ubisoft representatives told me it was the best run they had seen at the show. What can I say? I love me some Splinter Cell. I just wish I had a co-op buddy to play through with. The shared Mark & Execute mechanic is extremely satisfying. The all-too-long wait until February 23, 2010 continues.




Gears Of War 2 Hands-On...In 3D!
January 8, 2010 at 3:51 pm

Gears Of War 2 Hands-On...In 3D!

It doesn't take long to become numb while walking around CES. The sheer number of electronics vying for your attention quickly turns your brain to mush. But I quickly snapped to attention when roaming the Samsung booth and noticed Gears of War 2 running...in 3D!

Of course, it's not the first game I've seen in 3D, nor was the Gears of War 2 demo specifically engineered to be presented in 3D. Samsung was showing off an internal HDTV technology that can automatically take any picture and create a basic sense of 3D from it. It'd technically work on any Xbox 360 game they popped in, but Gears of War 2 made for a pretty showcase.

Did it add anything to the experience? Not really. Because the 3D wasn't tailored to Gears of War 2, whenever my character hunched down to start running, my world blurred and nausea started to set in. The moments where I was simply walking around the environment or taking out an enemy or two proved better examples of what added depth could bring to video games.

In other words: it wasn't convincing enough to create any real desire for Gears of War 3D.

The guy playing before me was impressed, though. After pulling off a tricky headshot, he handed the controller over to me and dialed a friend on his cell phone.

"Dude, I just did a headshot in 3D," said the stranger.

He does have a point. That is pretty cool.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Infinity Ward's Next Project "Something New," Not Modern Warfare 3?
January 8, 2010 at 3:43 pm

Infinity Ward's Next Project While there's a chance that developer Treyarch’s next project will be a Vietnam-based Call of Duty game, the next title from Call of Duty: Modern Warfare 2 developer Infinity Ward is still a mystery. However, if newly revealed info is to be believed, it appears that we can cross one game off the possibilities list: Modern Warfare 3?

Sources tell VG247 that IW is taking a break from the whole modern war thing in favor of something "completely new." How’s that for narrowing down the possibilities? Of course, this is about as far from official as you can get at this point, so remain skeptical until something more concrete comes along.

I'm still pulling for IW to return to World War II for one last hurrah, taking advantage of all their new tech, but I’m sure whatever they decide to do it will be something worth keeping an eye on. In all honesty, my money is on a war game set in the distant future. Can you say hover-board rail-shooting sequence? I can, and I just did.

Source: VG247




The Most Awkward Job At CES 2010 (Of Course, It Involves 3D)
January 8, 2010 at 3:36 pm

The Most Awkward Job At CES 2010 (Of Course, It Involves 3D)

Oh, this poor girl.

Just like any other convention, exhibitors at CES love to hire young women to showcase their wares. They don't need to know anything about the product; these women are hired to stand around, pose for pictures and point people interested in the technology to the nearest rep.

This woman, however, can't even see the crowd! At least, I don't think. You can't see it in the picture, but she was sitting on a chair, legs crossed, pretending to enjoy some 3D. To her left, there was a gawking crowd snapping pictures while they waited in line for a 3D demo.

Someone needs to Photoshop a thought bubble into this one.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




New Metro 2033 Trailer Digs Up Post-Apocalyptic Storyline Details
January 8, 2010 at 2:46 pm

THQ releases a new trailer for their post-apocalyptic, Russian mass transit-dwelling  action/RPG/shooter hybrid, Metro 2033. As if surviving a cataclysmic event wasn't enough for humanity, you'll have to make your bed in the midst of Mother Russia's urban catacombs. Suddenly, Fallout 3's Vault 101 seems much cozier that I remember.

Things are looking interesting.




More CES 2010 Coverage on AOTS Tonight
January 8, 2010 at 2:31 pm

More CES 2010 Coverage on AOTS Tonight

Attack of the Show's coverage of CES 2010 continues tonight on G4 at 7:00 PM! Kevin Pereira and Alison Haislip will take on even more cutting edge consumer technology, like 3D televisions from Samsung and Panasonic, the Sony W Series Eco Notebook, a new Toshiba satellite with a wireless TV receiver and a time machine. Okay, kidding about the last one.

Check it out tonight! 




EA Sports Hires NBA Jam Creator
January 8, 2010 at 2:24 pm

EA Sports Hires NBA Jam CreatorAn NBA Jam reboot for Nintendo Wii is now looking even more likely as EA has announced that it has appointed the creator of the acclaimed over-the-top basketball game Mark Turmell as the senior creative director at EA Tiburon.

In an internal company interview (via Kotaku), Turmell revealed that he will be working inside Tiburon’s Central Gameplay Group, but, despite all the NBA Jam chatter, Turmell talked mostly about working on future EA football titles.

"I am perfectly positioned to impact and improve the moment to moment football gameplay for both Madden and NCAA…We have many talented developers in the mix on football, but hopefully I can bring a little extra magic to the mix and our games will appeal to an even larger audience. It doesn't get much better than working on EA football titles!"

Given that EA Tiburon has never worked on a basketball game for EA – they are known primarily for the mega-popular Madden franchise, while EA Canada handles NBA Live – it’s not surprising that Turmell is remaining football focused for now. However, it’s hard to believe that NBA Jam isn’t in the cards for him and his new team.

Source: Kotaku




Letter From The Editor: Happy New Year
January 8, 2010 at 2:00 pm

Happy New Year. Okay that’s done with.

It’s nice to spend a couple of weeks doing absolutely nothing. Turned off the BlackBerry completely, watched a few movies, ate a few meals. Slept in. I’m already nostalgic for last week.

Played a few games as well. Primarily I checked out the God of War Collection, thought I’d brush up on the last two games with the imminent release of part III. I have to say, the high-def translation is astonishing and easily justifies the $40 price tag because the gameplay holds up very nicely…well, most of it. If in GOW III there’s a puzzle akin to the “move the block on the floor and jump on it from some demented perspective before the spikes shoot below you” sequence from the original GOW, I might cry.

With these high-def presentations of PS2 games in mind I truly hope we’ll see Ueda-san’s ICO and Shadow of the Colossus to coincide with the (hopeful) release of The Last Guardian this year. Also, it would be really nice to have all the Jak, Sly Cooper and Ratchet games get a similar treatment…are you listening Sony?

On the topic of God of War, X-Play’s Matt Keil pointed out to me that with Bayonetta, Darksiders, Dante’s Inferno, and GOW III, that we’re in the midst of an interesting trend in games to start off 2010…end of days spiritual warfare. Typically I like to pop on my cultural studies beret and figure out what social condition is motivating such a trend, but all I can come up with is that gods and their minions are kinda cool. 

Using the end of times as an appropriate segue, February 1st will be X-Play’s 1000th episode (that’s just X-Play, if you count Extended Play and Gamespot TV you’ll spend a lot of time counting). To celebrate, we’ll be running some of our finest episodes from the past all day long, and we’re letting viewers decide what those episodes are. Come to the site on Monday, peruse the 20 or so options, and vote for your favorites. In an effort to influence the balloting I would like to highlight the “Homeland for the Holidays” special that I wrote with Guy Branum -- it rarely airs, and there’s a reason for it. Great things can come from some very dark places.

Alright, that’s all…time for more Bayonetta.




Current TV's infoMania Goes On A Fun Run With Wii Exercise Games
January 8, 2010 at 1:47 pm

Most gamers probably laugh mightily at the thought of sticking to a regular fitness regime, but that hasn’t stopped Nintendo from banking some serious coin by offering a slew of exercise games for the Wii.

There are so many fitness titles in fact that it can be hard to keep track of them of all. Thankfully, the folks over at Current TV’s infoMania have put together this little package to give you a rundown of some of the most popular games out there. Just to be safe, you might want to put some ointment on your funny bone to protect against excessive tickling:




Toy Soldiers Hands-On Impressions
January 8, 2010 at 1:39 pm

Toy Soldiers TGS 2009 Preview

If you've ever screamed at your TV towards the end of a heated tower defense match, wondering what it would be like if you could take direct control of a unit and turn the tide of the battle, Toy Soldiers is an Xbox Live Arcade release to keep a close eye on. You get exactly that.

Microsoft provided our first look at Toy Soldiers during Tokyo Game Show, but wouldn't let us touch it. At CES 2010, however, Toy Soldiers was tucked away in Microsoft's Xbox section with a controller firmly attached. I'm also happy to report that Toy Soldiers is just as entertaining in practice as it is in concept, positively modifying the base gameplay driving tower defense to the point that I'm pretty much going to demand this from other tower defense games in the future. This is noteworthy innovation.

The ability to hop into the heat of battle changes everything.

In the CES demo, it wasn't possible to take control of individual infantry units on the ground (that might change with more upgrades in the full version), but in addition to giving me the opportunity to man cannons, turrets and mortar launchers, I could hop in a tiny plane and man a loaded sniper tower. I didn't find much reason to actually hop into the sniper tower, but I found myself taking control of my snipers simply because, well, I could. And hey, that's good enough reason for me.

Some units are more ambitious than I'd expected, too. I'd breezed through the demo, upgrading my units and barely paying attention to the battle -- I was much more concerned with trying out all of my toys. Just as the AI was going down for the count, they launched a massive spider thing from the other side. It lumbered across the countryside, clearly eying on my homebase. Attempting to take down the monster exposed issues Toy Soldiers currently has (dropping bombs is extremely difficult, even with optional "bomb view"), but just watching this Transformers-like machine clumsily move towards me was enough to make me giddy. Sure, death was impending, but I was giggling the whole time.

Brian Leahy was off playing Splinter Cell: Conviction (which also looks fantastic), so I wasn't able to check out the head-to-head mode available in the demo, but taking on a human opponent sounds like it could lead to some heated matches. Toy Soldiers isn't far off, either, as the CES kiosk listed the game as a "spring" release. Hopefully, that's sooner rather than later.

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Poke the Intel MultiTouch Wall at CES 2010!
January 8, 2010 at 1:22 pm

This is probably the coolest (okay, maybe not but close!) display at CES 2010. Kevin Pereira checks out Intel's amazing MultiTouch Wall that displays thousands of live feeds using its i7 core processer.

And by check out, we really mean he pokes it incessantly.




Super Street Fighter IV Fight Club Report
January 8, 2010 at 1:20 pm

Super Street Fighter IV Fight Club

US SFIV champion Justin Wong shows off new characters and Ultras with the tournament winner.

Last night, Capcom held their second annual CES Street Fighter IV Fight Club. This time, however, it was the upcoming Super Street Fighter IV that was on hand. Lucky community members and the gaming press were able to go hands-on with all of the currently announced characters as well as see all of the new Ultra Combos for all returning and new characters.

I also competed in the tournament. At stake, a brand-new Super Street Fighter IV Tournament Edition Fight Stick, a year of Xbox Live, and 8000 Microsoft points (put up by Microsoft's Major Nelson). How did I do? Well, I won my first match. I ended up losing in my second match to a very good Rufus player that managed to make the top 8.

As such, I only got to play a few rounds as Balrog. His new Ultra is called "Dirty Bull" and is a 720-degree command throw a la Zangief. It doesn't do that much damage, but is still being tweaked. Capcom special advisor Seth Killian tells me that it used to be overpowered. In its current stage, I don't know many Balrog players that would give up his current Ultra based on how easy it is to connect after a headbutt and its ability to go through fireballs.

I'll have an extended session with Super Street Fighter IV later today so I'll bring you guys full impressions later on. For now, you'll have to settle for a picture of me and producer Yoshinori Ono, found after the jump. Also, props to G4tv.com commenter GreedyMcNasty who attended and introduced himself at the event.

Super Street Fighter IV Fight Club

I grab a quick photo with Super Street Fighter IV producer Yoshinori Ono.




We've Arrived At CES 2010 -- What Do You Want To Hear About?
January 8, 2010 at 1:14 pm

We Predict The 3 Biggest Gaming Trends For CES 2010

Brian Leahy and I have officially arrived at CES 2010. There are a whole lot of...monitors. And computers. And cell phones. Aaaaah! That's about the best summation of the show so far, considering we've only been scouring the floor for an hour or so. We'll be bringing you hands-on impressions, observations, photos and videos directly from CES both today and tomorrow, but if you've heard about something being featured at CES, now's your time to tell us about it. We'll do our best to check it out.

What do you want us to see? We are your eyes, ears and hands, readers!

Have something to share? Sitting on a news tip? E-mail me. You can also follow me on Twitter.




Alison Haislip Demos Powermat at CES 2010
January 8, 2010 at 11:17 am

You know the future has arrived when the folks at CES 2010 are talking about wirelessly charging your portable devices. Alison Haislip demonstrates the Powermat that allows users to recharge their gadgets by simply placing them on the sleek and stylish station. 

Coming up next: hoverboards! 




More from CES 2010: PopBox, Sony F Series & TX7 Camera
January 8, 2010 at 9:12 am

Looking for more gadgets to drool over? Kevin Pereira has some right here from CES 2010, like the PopBox media streaming device, the new Sony F Series laptop with its TX7 digital camera companion and the iHome iA5 dock for your iPhone. He also demonstrates the Kodak Slice digital camera with its touch screen features. Ooooh, shiny.



 

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